new: implemented led plugin (closes )

This commit is contained in:
Simone Margaritelli 2019-11-08 15:31:40 +01:00
parent 09f80cc842
commit 89450ec1bd
2 changed files with 181 additions and 0 deletions
pwnagotchi
defaults.yml
plugins/default

@ -78,6 +78,36 @@ main:
gpios:
20: 'touch /root/.pwnagotchi-auto && systemctl restart pwnagotchi'
21: 'shutdown -h now'
led:
enabled: true
# for /sys/class/leds/led0/brightness
led: 0
# time in milliseconds for each element of the patterns
delay: 200
# o=on space=off, comment the ones you don't want
patterns:
loaded: 'ooo ooo ooo'
internet_available: 'ooo ooo ooo'
ready: 'ooo ooo ooo'
ai_ready: 'ooo ooo ooo'
ai_training_start: 'ooo ooo ooo'
ai_best_reward: 'ooo ooo ooo'
ai_worst_reward: 'ooo ooo ooo'
bored: 'ooo ooo ooo'
sad: 'ooo ooo ooo'
excited: 'ooo ooo ooo'
lonely: 'ooo ooo ooo'
rebooting: 'ooo ooo ooo'
wait: 'ooo ooo ooo'
sleep: 'ooo ooo ooo'
wifi_update: 'ooo ooo ooo'
association: 'ooo ooo ooo'
deauthentication: 'ooo ooo ooo'
handshake: 'ooo ooo ooo'
epoch: 'ooo ooo ooo'
peer_detected: 'ooo ooo ooo'
peer_lost: 'ooo ooo ooo'
# monitor interface to use
iface: mon0
# command to run to bring the mon interface up in case it's not up already

@ -0,0 +1,151 @@
from threading import Event
import _thread
import logging
import time
import pwnagotchi.plugins as plugins
class Led(plugins.Plugin):
__author__ = 'evilsocket@gmail.com'
__version__ = '1.0.0'
__license__ = 'GPL3'
__description__ = 'This plugin blinks the PWR led with different patterns depending on the event.'
def __init__(self):
self._is_busy = False
self._event = Event()
self._event_name = None
self._led_file = "/sys/class/leds/led0/brightness"
self._delay = 200
# called when the plugin is loaded
def on_loaded(self):
self._led_file = "/sys/class/leds/led%d/brightness" % self.options['led']
self._delay = int(self.options['delay'])
logging.info("[led] plugin loaded for %s" % self._led_file)
self._on_event('loaded')
_thread.start_new_thread(self._worker, ())
def _on_event(self, event):
if not self._is_busy:
self._event_name = event
self._event.set()
logging.debug("[led] event '%s' set", event)
else:
logging.debug("[led] skipping event '%s' because the worker is busy", event)
def _led(self, on):
with open(self._led_file, 'wt') as fp:
fp.write(str(on))
def _blink(self, pattern):
logging.debug("[led] using pattern '%s' ..." % pattern)
for c in pattern:
if c == ' ':
self._led(0)
else:
self._led(1)
time.sleep(self._delay / 1000.0)
# reset
self._led(1)
def _worker(self):
while True:
self._event.wait()
self._event.clear()
self._is_busy = True
try:
if self._event_name in self.options['patterns']:
pattern = self.options['patterns'][self._event_name]
self._blink(pattern)
else:
logging.debug("[led] no pattern defined for %s" % self._event_name)
except Exception as e:
logging.exception("[led] error while blinking")
finally:
self._is_busy = False
# called in manual mode when there's internet connectivity
def on_internet_available(self, agent):
self._on_event('internet_available')
# called when everything is ready and the main loop is about to start
def on_ready(self, agent):
self._on_event('ready')
# called when the AI finished loading
def on_ai_ready(self, agent):
self._on_event('ai_ready')
# called when the AI starts training for a given number of epochs
def on_ai_training_start(self, agent, epochs):
self._on_event('ai_training_start')
# called when the AI got the best reward so far
def on_ai_best_reward(self, agent, reward):
self._on_event('ai_best_reward')
# called when the AI got the worst reward so far
def on_ai_worst_reward(self, agent, reward):
self._on_event('ai_worst_reward')
# called when the status is set to bored
def on_bored(self, agent):
self._on_event('bored')
# called when the status is set to sad
def on_sad(self, agent):
self._on_event('sad')
# called when the status is set to excited
def on_excited(self, agent):
self._on_event('excited')
# called when the status is set to lonely
def on_lonely(self, agent):
self._on_event('lonely')
# called when the agent is rebooting the board
def on_rebooting(self, agent):
self._on_event('rebooting')
# called when the agent is waiting for t seconds
def on_wait(self, agent, t):
self._on_event('wait')
# called when the agent is sleeping for t seconds
def on_sleep(self, agent, t):
self._on_event('sleep')
# called when the agent refreshed its access points list
def on_wifi_update(self, agent, access_points):
self._on_event('wifi_update')
# called when the agent is sending an association frame
def on_association(self, agent, access_point):
self._on_event('association')
# called when the agent is deauthenticating a client station from an AP
def on_deauthentication(self, agent, access_point, client_station):
self._on_event('deauthentication')
# called when a new handshake is captured, access_point and client_station are json objects
# if the agent could match the BSSIDs to the current list, otherwise they are just the strings of the BSSIDs
def on_handshake(self, agent, filename, access_point, client_station):
self._on_event('handshake')
# called when an epoch is over (where an epoch is a single loop of the main algorithm)
def on_epoch(self, agent, epoch, epoch_data):
self._on_event('epoch')
# called when a new peer is detected
def on_peer_detected(self, agent, peer):
self._on_event('peer_detected')
# called when a known peer is lost
def on_peer_lost(self, agent, peer):
self._on_event('peer_lost')