new: face expression while looking around will change dependig if the unit is with friends or alone
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@ -33,6 +33,7 @@ class Agent(Client, Automata, AsyncAdvertiser, AsyncTrainer):
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self._current_channel = 0
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self._supported_channels = utils.iface_channels(config['main']['iface'])
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self._view = view
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self._view.set_agent(self)
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self._access_points = []
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self._last_pwnd = None
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self._history = {}
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@ -32,6 +32,9 @@ class Automata(object):
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def set_ready(self):
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plugins.on('ready', self)
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def in_good_mood(self):
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return self._has_support_network_for(1.0)
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def _has_support_network_for(self, factor):
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bond_factor = self._config['personality']['bond_encounters_factor']
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total_encounters = sum(peer.encounters for _, peer in self._peers.items())
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@ -171,6 +171,8 @@ ui:
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faces:
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look_r: '( ⚆_⚆)'
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look_l: '(☉_☉ )'
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look_r_happy: '( ◕‿◕)'
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look_l_happy: '(◕‿◕ )'
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sleep: '(⇀‿‿↼)'
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sleep2: '(≖‿‿≖)'
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awake: '(◕‿‿◕)'
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@ -1,5 +1,7 @@
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LOOK_R = '( ⚆_⚆)'
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LOOK_L = '(☉_☉ )'
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LOOK_R_HAPPY = '( ◕‿◕)'
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LOOK_L_HAPPY = '(◕‿◕ )'
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SLEEP = '(⇀‿‿↼)'
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SLEEP2 = '(≖‿‿≖)'
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AWAKE = '(◕‿‿◕)'
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@ -26,6 +26,7 @@ class View(object):
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# setup faces from the configuration in case the user customized them
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faces.load_from_config(config['ui']['faces'])
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self._agent = None
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self._render_cbs = []
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self._config = config
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self._canvas = None
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@ -89,6 +90,9 @@ class View(object):
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ROOT = self
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def set_agent(self, agent):
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self._agent = agent
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def has_element(self, key):
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self._state.has_element(key)
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@ -248,10 +252,11 @@ class View(object):
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self.set('status', self._voice.on_awakening())
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else:
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self.set('status', self._voice.on_waiting(int(secs)))
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good_mood = self._agent.in_good_mood()
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if step % 2 == 0:
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self.set('face', faces.LOOK_R)
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self.set('face', faces.LOOK_R_HAPPY if good_mood else faces.LOOK_R)
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else:
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self.set('face', faces.LOOK_L)
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self.set('face', faces.LOOK_L_HAPPY if good_mood else faces.LOOK_L)
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time.sleep(part)
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secs -= part
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